This article examines the Agile myth that constant process improvement is imperative. It discusses the fact that if you need to continuously observe your process, you should wait for the pauses between iteration to perform process improvement.
UX strategy is a growing field that promises clearer guidance for UX design projects. Agile UX and lean UX are topics that have caught fire in the world of UX professionals, promising faster delivery and less waste. Do the tenets of rapid iteration and minimal documentation that characterize the lean and agile approaches preclude the research and analysis activities that we typically conduct when formulating UX strategy?
Dealing with a large amount of user stories (more than your fingers and toes can account for) is not easy, most often they sit one after the other in your product backlog, or they are shuffled on a story map.
As software enterprises grow from small Agile teams to programs to portfolios, sustaining the true "agility" becomes more challenging. The synergy between Agile and Lean plays a vital role on improving Agility in scaled Agile systems. This article discusses metrics to measure business agility in terms of predictability, reliability and adaptability which adhere to Lean and Agile principles.
Recently I get a lot of questions related to Technical Debt and Legacy products which triggered me to write this article, explaining how I managed technical debt a while ago. I want to share this information to provide you extra options, I do not claim this system is the best out there, it is just one of many but definitely worth a try.
This article employs scenarios based on actual project situations occurring in 2005 to share the latest lessons learned on what is working and what isn’t working when applying agile software development on large government defense projects.
The authors identify their perceived limitations in agile processes based on an analysis of published accounts. This is mostly an analytical study, based on the authors' experiences on a few XP projects.